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Living Campaign Events 2009
AGLA1-3 Worst of All Snares. 18 players; $3.00. There are those in Aglarond who seek to undo the harmony that defines this peninsular nation. A request for aid from a local wizard draws you into the savage underbelly of the slums of Old Velprintalar to confront these villains and put an end to their plans. A Living Forgotten Realms adventure set in Aglarond for characters levels 7-10. AGLA1-6 Twisted Roots Run Deep. 18 players; $3.00. In Old Velprintalar, where those neglected and forgotten by society live and die in squalor, power can be had by a strong arm, a few coins, or powerful influence. Cutthroats, thugs, and thieves thrive here – but to what purpose? Plans once thought put to rest now have new life. A LFR adventure for characters levels 11-14; sequel to AGLA1-3. CORM1-6 Curse of the Queen of Thorns. 18 players; $3.00. Heralds of an ancient curse arise and lay waste to the glorious nation of Cormyr. Only the greatest of heroes can stop the Harbingers of the Queen of Thorns. This is the beginning of a major quest. A Living Forgotten Realms adventure set in Cormyr for characters levels 11-14. Dave Arneson's Blackmoor. 6 players; $3.00. Bring-your-own-character gaming in the D&D 3.5 version of the very first D&D roleplaying world. Defeat the machinations of the Egg of Coot and the nefarious Afridhi - and sometimes your own allies! Pre-gens available. A variety of different scenarios will be available. Fellowship of the White Star: B205, Nature of the Beast. 6 players; $3.00. A Gatherer sent to investigate rumors of “large wolves” attacking loggers in the forests near Harrison Mills in the Canadian Rockies has disappeared. The party is asked to travel to Harrison Mills and locate the missing Gatherer. A 1906 event set in the Fellowship of the White Star campaign world. Bring your own char; pregens also available. Fellowship of the White Star: B206 Automatic . 6 players; $3.00. The heroes head to West Virginia to see if a local psychic is another fake or is she the real thing?” A 1906 event set in the Fellowship of the White Star campaign world. Bring your own char; pregens also available. Fellowship of the White Star: Death, Liberty, and the Pursuit of Happiness. 6 players; $3.00. “You travel back to the small town of Liberty. What strange occurrence has called us here this time?” A 1906 event set in the Fellowship of the White Star campaign world. Bring your own char; pregens also available. Fellowship of the White Star: Manual. 6 players; $3.00. "Wow are you dirty after that mission in the sewers. A hot bath and a change of clothes would sure feel good just about now. So why is this debriefing taking so long?” A 1906 event set in the Fellowship of the White Star campaign world. Fellowship of the White Star: Wildcard 1906. 6 players; $3.00. In the early part of the 20th century, intrepid investigators battle mind shattering horrors, keeping the world a little safer for everyone else. Historical horror and mystery set in 1905-1906 Earth (or very close). Bring your own char; pregens also available. A number of different mods available, possibly a premiere. LURU1-6 Desperate Times. 18 players; $3.00. Traveling the Nether Mountains has always been risky with bandits and shades looking for loot. Now it seems the undead are involved as more caravans go missing. A Living Forgotten Realms adventure set in Luruar for characters levels 4-7. Living Forgotten Realms Open Play. $3.00. This slot is a placeholder for any Living Forgotten Realms event. Adventures for this slot must be specifically requested by players in order for the event to be registered on the schedule. Please contact RPGA (at) ucon-gaming (dot) org to do so. Earlier is better so that I can get events into the schedule. MINI1-1 Stirring the Embers. 18 players; $6.00. A two-round adventure that is Part 1 of the Embers of Dawn mini-campaign, set in Tarmalune for characters levels 1-4. Playing the Embers of Dawn adventures with one character is recommended but not required. This adventure continues at 10:00 AM Saturday; players must commit to both slots of play. MINI1-2 The Burning Scent of Perfumed Swords. 18 players; $6.00. Investigations bring you to perfumed back alleys of Sambral where it becomes clear that you are not the first to look into the activities of the fire cult. All those who have come before you have disappeared or been left a ruin of their former selves. A two-round adventure that is Part 2 of Embers of Dawn, set in Sambral for characters levels 1-4. MINI1-3 Building the Pyre. 18 players; $6.00. Adventurers have gained a clue that the cult activities in Sambral are directed by superiors in Ramekho. The best chance of defeating the cultists is to find them before they notice anyone looking for them. A Living Forgotten Realms adventure that is part 3 of the Embers of Dawn mini-campaign set in Ramekho for characters levels 1-4. Pathfinder Society #16 To Scale The Dragon. 7 players; $3.00. Pathfinder Society is an Organized Play system using the Pathfinder RPG rules system. This adventure covers Tiers 5-6 & 8-9 (PC levels 5-9). More info available at paizo.com/pathfindersociety. Pre-gen Characters available at table if needed. New players welcome! Pathfinder Society #18 The Trouble With Secrets. 7 players; $3.00. Pathfinder Society is an Organized Play system using the Pathfinder RPG rules system. This adventure covers Tiers 5-6 & 8-9 (PC levels 5-9). More info available at paizo.com/pathfindersociety. Pre-gen Characters available at table if needed. New players welcome! Pathfinder Society #21 The Eternal Obelisk. 7 players; $3.00. Pathfinder Society is an Organized Play system using the Pathfinder RPG rules system. This adventure covers Tiers 5-6 & 8-9 (PC levels 5-9). More info available at paizo.com/pathfindersociety. Pre-gen Characters available at table if needed. New players welcome! Pathfinder Society #25 Hands of the Muted God. 7 players; $3.00. Pathfinder Society is an Organized Play system using the Pathfinder RPG rules system. This adventure covers Tiers 5-6 & 8-9 (PC levels 5-9). More info available at paizo.com/pathfindersociety. Pre-gen Characters available at table if needed. New players welcome! Pathfinder Society #27 Our Lady of Silver. 7 players; $3.00. Pathfinder Society is an Organized Play system using the Pathfinder RPG rules system. This adventure covers Tiers 5-6 & 8-9 (PC levels 5-9). More info available at paizo.com/pathfindersociety. Pre-gen Characters available at table if needed. New players welcome! Pathfinder Society GM's choice. 7 players; $3.00. Pathfinder Society is an Organized Play system using the Pathfinder RPG rules system. Adventure may vary--contact event coordinator in advance for more details. Advance requests will be considered. More info available at paizo.com/pathfindersociety. Pre-gen Characters available at table if needed. New players welcome! Pathfinder Society Scenario #33. 7 players; $3.00. Pathfinder Society is an Organized Play system using the Pathfinder RPG rules system. This adventure covers PC Levels 1-7 More info available at paizo.com/pathfindersociety. Pre-gen Characters available at table if needed. New players welcome! Pathfinder Society Scenario #34. 7 players; $3.00. Pathfinder Society is an Organized Play system using the Pathfinder RPG rules system. This adventure covers PC Levels 7-11 More info available at paizo.com/pathfindersociety. Pre-gen Characters available at table if needed. New players welcome! Pathfinder Society Scenario #35. 7 players; $3.00. Pathfinder Society is an Organized Play system using the Pathfinder RPG rules system. This adventure covers PC Levels 1-7 More info available at paizo.com/pathfindersociety. Pre-gen Characters available at table if needed. New players welcome! Pathfinder Society Scenario #36. 7 players; $3.00. Pathfinder Society is an Organized Play system using the Pathfinder RPG rules system. This adventure covers PC Levels 7-11 More info available at paizo.com/pathfindersociety. Pre-gen Characters available at table if needed. New players welcome! SPEC1-3 H1 Ghosts of the Past: Hive of Corruption. 12 players; $3.00. Every year, coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to clean up one of the many dangerous ruins within her forest kingdom. This year she has reached out to several groups. What could have forced the eladrin to seek outside help and abandon their cautious ways? A hard adventure set in Myth Drannor for levels 1-4 SPEC1-3 H2 Ghosts of the Past: Windsong Tower. 12 players; $3.00. Every year, coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to clean up one of the many dangerous ruins within her forest kingdom. This year she has reached out to several groups. What could have forced the eladrin to seek outside help and abandon their cautious ways? A hard adventure set in Myth Drannor for levels 4-7 SPEC1-3 H3 Ghosts of the Past: Siren's Lure. 12 players; $3.00. Every year, coronal Ilsevele Miritar of Myth Drannor hires a group of adventurers to clean up one of the many dangerous ruins within her forest kingdom. This year she has reached out to several groups. What could have forced the eladrin to seek outside help and abandon their cautious ways? A hard adventure set in Myth Drannor for levels 7-10. SPEC1-3 P1 Ghosts of the Past: Dark Portal. 12 players; $4.50. Every year, coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to clean up one of the many dangerous ruins within her forest kingdom. This year she has reached out to several groups. What could have forced the eladrin to seek outside help and abandon their cautious ways? A hard adventure in Myth Drannor for levels 11-14 StarMage Prophecies: R001 - Reborn. 6 players; $3.00. Haizmond, a world with only some magic and Renaissance technology, must rediscover their long buried technological past to drive back and alien invasion force. Natives and Reborn (souls from the past) must struggle together to save Haizmond before it's too late. Create your own characters. WATE1-3 The Woolmen's Restless Tomb. 18 players; $3.00. A rich Waterdhavian guild wants to lay its former guildmaster to rest in lavish ceremony, but the guild tomb is occupied by undead. Adventurers are sought to clear out the undead and discover clues as to how they came to be there. A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10. WATE1-4 Mystery of Deepwater Harbor. 18 players; $3.00. The Necromancer strikes again at Waterdeep and the brave adventurers must unravel the mystery behind his revenge. This adventure is Part 2 of a major quest, Quest for the Necromancer and follows the story in WATE1-3 The Woolmen's Restless Tomb. A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10. WATE1-6 Out of Hatred. 18 players; $3.00. His thirst for vengeance not yet satiated, the Necromancer strikes at Waterdeep once again. Will heroes step forward to end this menace? This adventure concludes the major quest “Quest for the Necromancer,” begun in WATE1-3 and continued in WATE1-4. A Living Forgotten Realms adventure set in Waterdeep for characters levels 11-14. WitchHunter: Dark Providence. 6 players; $3.00. WH:DP is an ongoing, shared-world role-playing campaign in which brave heroes and heroines fight against evil, set in the late seventeenth century (1689). Bring your own characters/pregens will be provided. A variety of different scenarios will be available. |

